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AI Insights · Timothy · January 2022

Top 5 Hypercasual Games on Android in Chile Q4 2021

Explore the performance trends of the top 5 hypercasual games on Android in Chile during Q4 2021, including downloads, revenue, and active users.

Top 5 Hypercasual Games on Android in Chile Q4 2021

In Q4 2021, the top 5 hypercasual games on Android in Chile showed varied performance trends. Here’s a detailed look at their weekly downloads, revenue, and active users.

Candy Challenge 3D by Sabri Güler started strong with weekly downloads peaking at approximately 93K in late October. However, downloads gradually declined to around 11K by the end of December. Active users followed a similar trend, beginning at 8.2K in early October and peaking at 161K towards the end of the month, before settling at 56K by the quarter's end.

Cookie Carver: Life Challenge from CASUAL AZUR GAMES saw weekly downloads fluctuate, reaching a high of 54K in mid-October and then dropping to about 8.8K by late December. Active users mirrored this pattern, peaking at 76K in late November and falling to 24K by the end of December. Revenue, though minimal, showed a slight increase towards the end of the quarter, reaching $4 in the last week of December.

Papers Grade Please! by Lion Studios experienced significant growth in weekly downloads, peaking at 71K in late November. Active users surged to 127K in the same period, before declining to 43.8K by the end of December. Revenue saw a notable increase, reaching $112 in early December, before stabilizing around $65 towards the end of the quarter.

Yes or No?! - Food Pranks, also by Lion Studios, had a steady download rate, with weekly downloads fluctuating around 18K in December. Active users peaked at 78K in mid-October, before stabilizing around 32K by the end of December. Revenue remained minimal throughout the quarter, with occasional peaks of up to $10.

Beat Shooter Music Game by Xiaolin had an interesting trend with weekly downloads reaching a low of 7K in early November but then rebounding to 47.8K by the end of December. Active users followed a similar pattern, starting at 47.2K in late September, dipping to 16K in mid-November, and then rising to 68.8K by the end of the quarter. Revenue remained consistent at $1 per week throughout most of the period.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022